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 How to roll games

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Cifer
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PostSubject: How to roll games   Wed Jul 17, 2013 6:24 pm

Okay, here are some examples of how to post stuff for the games. To start a character. I'm using Kina from Naruto, and you don't need to post them this way, but it's an example:

Quote :
Kina (CR 11)
Medium human; AL good, Konoha
hp 83 (10d8+2d6+12); 46 chakra (24 reserves) ap 13,
Init +3; Rep +5; Wealth +13, Learn +16, Spd 35 ft.
Def 24, touch 24, flat-footed 21, 25 ranged, 27 traps (+3 Dex, +11 class)
Fort +8, Ref +14 (+17 vs traps), Will +8
Base Atk +9/+4; Grp +10
Atk kunai +10/+5 (1d4+1), shuriken +12/+6 (1d2+1)
Space 5 ft.; Reach 5 ft.
Special Qualities ice affinity, sense chakra
Str 13, Dex 16, Con 12, Int 14, Wis 14, Cha 16
Skills Acrobatics +10, Bluff +9, Chakra Control +17, Climb +6, Craft (Calligraphy) +8, Diplomacy +9, Disable Device +9, Disguise +3, Escape Artist +9, Fuinjutsu +12, Genjutsu +18, Intimidate +8, Investigate +6, Knowledge (ninja lore) +8, Ninjutsu +23 , Perception +13, Sleight of Hand +7, Survival +7, Taijutsu +16.
Feats Alertness, blood pact (Dragon), Chunnin (ninjutsu), Hyouton, Jounin (ninjutsu), Genin, nin weapons proficiency, ninjutsu adept, retrieval expert, simple weapon proficiency, stealthy, talented shinobi, track.
Fast hero talent: evasion, uncanny dodge
Charismatic hero talent: genjutsu
Ninja Scout talent: track, sneak attack (+2d6), increased speed (5ft), hide in plain sight
Ninja Operation Counter talent: technique counter, trap sense, plan X, swift tracker, tenketsu freeze
Possessions shuriken holster (15 shuriken, 1 kunai), belt pouch (4 kunai, 4 greater exploding tags, 4 red smoke bombs), standard ninja outfit (forest camouflage), hidden leaf forehead protector
Techniques: Control (+17), greater leap technique (+18, comptence), jumping technique (+19, proficiency)
Fuinjutsu (+12), sealing technique: minor storage seal (+15, advanced), sealing technique: storage seal
Genjutsu (+18), demonic mirage: reality revision technique, fright technique, vertigo technique
Ninjutsu (+23), blink attack (+27, specialization), blink gate, body substitution technique (+27, specialization), dimension door technique, dimension shift technque, fierce ice daggers, frozen arsenal technique (+28, mastery), ice formatiion technique, inner decapitation technique, instant release (+24, competence), shadow replication technique (+27, specialization), spiral blast, summoning technique, underground displacement technique;
Taijutsu (+16), armed technique: bone shatter, dragon thrust, drunken fist style (+17, competence), hand-to-hand: iron fist secret skill - initial lotus,  rank one strength, rank three speed, shadow dance,

Fast 3rd/Charismatic 2nd/Ninja Scout 6th/Ninja Operations Counter 1st
Occupation: Academy student (chakra control, genjutsu, ninjutsu)

I'll show how I post other characters as well, if you guys want. Next I'll post up a battle.


Last edited by Cifer on Tue Jul 23, 2013 10:39 pm; edited 2 times in total
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Cifer
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PostSubject: Re: How to roll games   Thu Jul 18, 2013 4:05 am

This is the example fight, Shinsui vs Kaminari Ebu from the Chunin Exams

Shinsui knew the fight was coming to an end. Kaminari was a quick opponent, but her Sharingan had left her relatively unscathed. Her opponent had just formed a web of wires between her and him, hoping to keep her from approaching in melee. As foolish as this was, Shinsui decided to prove him wrong. She stared down at her hand and decided she would try the technique sensei taught her. She prepared herself and begin circulating chakra through her hand, forming and shaping it with her other. After several seconds, a ball of spinning chakra had formed in her hand.

Quote :
Shinsui
HP 75 CP 55
Status: Sharingan active
Shinsui performs Rasengan, having enough ranks to not need to roll

Kaminari sees this and immediately begins to worry. The girl's chakra just shot through the roof, much higher than before. He unwinds his web quickly and begins to swing wildly at Shinsui, crying out in anger. However, none of the wires are able to get through her Sharingan enhanced defense.

Quote :
Kaminari
HP 19 CP 9
Status none
Wire attack
1d20+7, 1d20+2, 1d20+7=[11, 7], [17, 2], [4, 7]

Shinsui nimbly dodged the wires flying past her head. She weaved up to Kaminari with the rasengan in hand. She brought it forward and swung it directly toward his chest.

Quote :
Shinsui
HP 75 CP 55
Status: Sharingan active
Designates Kaminari for Skillful Assault
Rasengan attack
1d20+14-2=21
7d8=31

Quote :

Wall Damage: 1d6=3

Kaminari had no time to dodge. The rasengan hit its mark square in his chest. He felt the sheer force of the chakra send him back into the surrounding wall. As soon as he hit the wall, he was gone.

Quote :
Kaminari
HP -3 CP 0
Status: Unconscious, dying

Shinsui lets out a sigh of relief as her first fight is a success, letting her Sharingan fade back. She watched the medics rush to Kaminari, giving aid as needed. She knew that this wouldn't be the last challenge the Chunin exams posed though.


Last edited by Cifer on Mon Jul 22, 2013 8:29 pm; edited 3 times in total
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TsarXerox

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PostSubject: Re: How to roll games   Thu Jul 18, 2013 5:59 am

Alright that's not bad!~ ;3 SO quoting this all in is how you want us to do it'?
God you're going to be online with me and Jordan to explain this shit tomorrow.
It will go fine though.
That loser Kaminari had a shit ball-ton of attacks against Shinsui.
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Cifer
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PostSubject: Re: How to roll games   Thu Jul 18, 2013 10:02 am

That's a way to do it. If you want you can do it differently but yeah.

Oh i know, its just cause of two-weapon fighting.

Also, technically that killed him....buuuuut that didn't happen XD

Edit: Had to change it up cause I realized I did it wrong at first
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TheBunny

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PostSubject: Re: How to roll games   Tue Jul 23, 2013 9:50 pm

Shouldn't Kina have another fast hero talent?
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Cifer
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PostSubject: Re: How to roll games   Tue Jul 23, 2013 10:07 pm

Yeah i must have missed that
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